Inspired by David Crook's blog and his many excellent Portable Wargame battle reports my latest web page is for a hex based game using block style units.
The controls work in the same way as the pre-dreadnought game; double click on a unit to summon the control-thingy that allows you to change facing or edit the unit's label. You can keep track of a unit's strength either by using the markers, which count down on a double-click, as in the screen shot,or by label editing.
Saturday, 29 December 2012
Sunday, 23 December 2012
ECW Upgrade & Odds
I've modified some of the units in the ECW version of the Portable Wargame Electronic Version. The cavalry units can now be used to represent 'trotters and 'gallopers' in Stephen Page's ECW rules. I've added a few extra comedy units and terrain pieces for 'hoisted by your own petard' siege assault type actions.
I've carried out a 'Winston Smith' style edit on the 'Electronic Portable Wargame at Sea' post so that the link now points to Bob Cordery's renamed rules.
I found out that the 'load game' button on all the pages didn't work in Internet Explorer, so I've fixed that.
I've carried out a 'Winston Smith' style edit on the 'Electronic Portable Wargame at Sea' post so that the link now points to Bob Cordery's renamed rules.
I found out that the 'load game' button on all the pages didn't work in Internet Explorer, so I've fixed that.
Thursday, 6 December 2012
Tuesday, 4 December 2012
Sunday, 25 November 2012
The Electronic Portable Wargame: At sea!
Inspired by Bob Cordery's 'Portable Naval Wargame' rules and Steven Page's 'Old Admirals' blog my latest diversion from getting started with tangible wargaming is a hexagon based web page game for pre-dreadnought battles, which can be found here. Here are some screenshots:
This game page uses a different method of controlling units than the previous ones. When you double-click on a unit a Control-Thingy (profpatpendingallrightspreserved) appears in its vicinity. Click on one of the arrows at the edge to change the facing of the unit:
Click on the circle at the centre of the Control-Thingy to edit the label of the unit:
You can enter the name of the ship, or add game information: HMS Beano has 6 gun dice, 9 flotation points and has not yet launched her port or starboard torpedoes. The label becomes visible when you place the mouse pointer over a unit.
The page has been sized to squeeze onto a 1260 by 1024 monitor using full screen browsing (F11), but can be made to fit on smaller screens by using the zoom out feature built into most browsers, <CTRL>-. I think you can go down two stops to 80% and the ships are still more or less visible.
The ship design is very cartoonish, reflecting my deep ignorance of the period, including Laputa style land gun batteries and bonus Martian fighting machines.
The page makes use of a JavaScript rotate image function, so there is only one image file for each unit that is rotated. Previous pages had four image files for each unit which were swapped between on a double-click. The new method makes hexagon based games practical as well as square based games where units have 45 degree facings.
I hope the page will allow people to enjoy and experiment with the Memoir of Battle at Sea rules. As with the previous pages I shall be using it to fight solo battles during brief pauses between my otherwise unstinting efforts at work.
Click on the circle at the centre of the Control-Thingy to edit the label of the unit:
You can enter the name of the ship, or add game information: HMS Beano has 6 gun dice, 9 flotation points and has not yet launched her port or starboard torpedoes. The label becomes visible when you place the mouse pointer over a unit.
The page has been sized to squeeze onto a 1260 by 1024 monitor using full screen browsing (F11), but can be made to fit on smaller screens by using the zoom out feature built into most browsers, <CTRL>-. I think you can go down two stops to 80% and the ships are still more or less visible.
The ship design is very cartoonish, reflecting my deep ignorance of the period, including Laputa style land gun batteries and bonus Martian fighting machines.
The page makes use of a JavaScript rotate image function, so there is only one image file for each unit that is rotated. Previous pages had four image files for each unit which were swapped between on a double-click. The new method makes hexagon based games practical as well as square based games where units have 45 degree facings.
I hope the page will allow people to enjoy and experiment with the Memoir of Battle at Sea rules. As with the previous pages I shall be using it to fight solo battles during brief pauses between my otherwise unstinting efforts at work.
Saturday, 17 November 2012
English Civil War 8 by 12
I've added an English Civil War 8 by 12 page to the Portable Wargame Electronic Version site. I hope this will allow people to experiment with the ECW rules written by Steven Page and available at his Folorn Hope blog.
Saturday, 10 November 2012
Prefab Hills
Added some prefab hills to the C20th versions of the Portable Wargame Electronic Version. Hopefully this will make using them a bit more practical to use.
Thursday, 8 November 2012
Still sidetracked
More cutting and pasting and find and replacing. I've added 12x12 and 12x16 boards for the C20th portable wargame electronic version. To play these versions you'll need a big monitor or you'll need to make use of the zoom-out facility in your web browser. If you zoom out to 80% then they'll fit on a 1280x1024 monitor in full-screen browser mode.
Tuesday, 30 October 2012
Sidetracked
Instead of painting figures and making scenery I've been working on a web browser based version of The Portable Wargame. Results of my efforts can be found here.
Saturday, 14 July 2012
Progress Report #1
Starting from scratch.
No table, no scenery, no figures.
No table, no scenery, no figures.
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